I’m a lifelong comics professional whose career spans creative, editorial, production, marketing, distribution, and publishing leadership roles. I’ve worked for major industry institutions as well as independent publishers, giving me a rare, end‑to‑end understanding of how comics are developed, produced, distributed, and marketed.
My background allows me to speak the language of creators, editors, printers, and distributors alike — acting as the bridge between vision and execution.


As the founder of Mark Haynes Productions (MHP), I develop and manage original narrative IP across multiple formats, applying Hollywood-level story development discipline to creator-driven projects. My work at MHP includes:
This experience informs my work in comics by bringing a broader perspective on story scalability, audience engagement, and intellectual property stewardship — without losing sight of what makes a strong comic page work.

I have provided professional lettering services for manga titles published under Nakama Press, an imprint of Mad Cave Studios, supporting English-language releases of internationally produced work. This role involves:
This work sharpened my ability to letter dense, dialogue-driven material while preserving the pacing, tone, and visual rhythm unique to manga storytelling.

I co-wrote licensed comic book series based on Stargate Atlantis and Stargate Universe, working within established television canon while translating screen-driven storytelling into effective sequential narrative. This work required:
This experience further strengthened my ability to work on licensed IP while maintaining narrative clarity and respect for existing franchises.

Through my work with Top Cow, I contributed to projects within a fast‑paced, deadline‑driven studio environment. This experience reinforced the importance of:

I co-wrote a series of graphic novel one-shots and a multi-issue miniseries based on the television series 24, translating a real-time, high-intensity TV format into effective long-form and standalone comic storytelling. This work included:
These projects further reinforced my experience with licensed IP, action-driven narratives, and franchise storytelling under publisher and studio expectations.

As publisher of Realm Press, I wore nearly every hat imaginable:
Running Realm Press gave me a practical, ground‑level understanding of what independent creators and publishers need most: clarity, efficiency, and reliability.

My time at Diamond Comic Distributors (and after — I kept tabs) provided invaluable insight into the business and logistics side of comics. Working within the world’s largest comics distributor gave me a front‑row seat to:
This experience continues to inform my editorial and production decisions today.

At Gemstone Publishing, I worked on licensed and archival comic projects that demanded both creative sensitivity and exacting production standards. This role deepened my experience in:
Gemstone’s focus on premium releases sharpened my attention to detail and respect for the history of the medium.
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